dawn-cmake/test/tint/shader_io/fragment_output_builtins.wg...

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#version 310 es
precision mediump float;
float main1() {
return 1.0f;
}
void main() {
float inner_result = main1();
gl_FragDepth = inner_result;
return;
}
#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
uint main2() {
return 1u;
}
void main() {
uint inner_result = main2();
gl_SampleMask[0] = int(inner_result);
return;
}