dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-fold-shift-gte32/0.wgsl

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WebGPU Shading Language
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struct buf0 {
one : u32,
}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var b : u32;
var c : u32;
var d : u32;
var e : u32;
var f : u32;
let x_41 : u32 = x_6.one;
a = ((77u + x_41) >> 32u);
let x_45 : u32 = x_6.one;
b = ((3243u + x_45) >> 33u);
let x_49 : u32 = x_6.one;
c = ((23u + x_49) >> 345u);
let x_53 : u32 = x_6.one;
d = ((2395u + x_53) << 32u);
let x_57 : u32 = x_6.one;
e = ((290485u + x_57) << 33u);
let x_61 : u32 = x_6.one;
f = ((44321u + x_61) << 345u);
let x_64 : u32 = a;
if ((x_64 != 1u)) {
a = 1u;
}
let x_68 : u32 = b;
if ((x_68 != 0u)) {
b = 0u;
}
let x_72 : u32 = c;
if ((x_72 != 1u)) {
c = 1u;
}
let x_76 : u32 = d;
if ((x_76 != 0u)) {
d = 0u;
}
let x_80 : u32 = e;
if ((x_80 != 1u)) {
e = 1u;
}
let x_84 : u32 = f;
if ((x_84 != 0u)) {
f = 0u;
}
let x_88 : u32 = a;
let x_90 : u32 = b;
let x_93 : u32 = c;
let x_96 : u32 = d;
let x_99 : u32 = e;
let x_102 : u32 = f;
if (((((((x_88 == 1u) & (x_90 == 0u)) & (x_93 == 1u)) & (x_96 == 0u)) & (x_99 == 1u)) & (x_102 == 0u))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}