dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/unreachable-loops-in-switch/0.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var data : array<f32, 1>;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
i = 0;
loop {
let x_6 : i32 = i;
if ((x_6 < 1)) {
} else {
break;
}
let x_7 : i32 = i;
let x_40 : f32 = data[x_7];
let x_42 : f32 = data[0];
if ((x_40 < x_42)) {
if (false) {
let x_8 : i32 = i;
if ((f32(x_8) >= 1.0)) {
}
}
switch(0) {
case 1: {
loop {
if (true) {
} else {
break;
}
}
loop {
break;
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}
fallthrough;
}
case 0: {
data[0] = 2.0;
}
default: {
}
}
break;
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}
continuing {
let x_9 : i32 = i;
i = (x_9 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
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};
@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}