2021-06-03 11:26:17 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-06-11 12:46:26 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureDimensions_eda4e3(texturecube_array<float, access::sample> tint_symbol_2) {
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int3 res = int3(tint_symbol_2.get_width(1), tint_symbol_2.get_height(1), tint_symbol_2.get_height(1));
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2021-06-03 11:26:17 +00:00
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}
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2021-06-11 12:46:26 +00:00
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vertex tint_symbol vertex_main(texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
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textureDimensions_eda4e3(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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2021-06-03 11:26:17 +00:00
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}
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2021-06-11 12:46:26 +00:00
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fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureDimensions_eda4e3(tint_symbol_4);
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2021-06-03 11:26:17 +00:00
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return;
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}
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2021-06-11 12:46:26 +00:00
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kernel void compute_main(texturecube_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureDimensions_eda4e3(tint_symbol_5);
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2021-06-03 11:26:17 +00:00
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return;
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}
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