dawn-cmake/test/tint/builtins/extractBits/scalar/i32.spvasm.expected.wgsl

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WebGPU Shading Language
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fn f_1() {
var v : i32 = 0;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_16 : i32 = v;
let x_17 : u32 = offset_1;
let x_18 : u32 = count;
let x_14 : i32 = extractBits(x_16, x_17, x_18);
return;
}
@stage(compute) @workgroup_size(1, 1, 1)
fn f() {
f_1();
}