16 lines
282 B
WebGPU Shading Language
16 lines
282 B
WebGPU Shading Language
|
fn f_1() {
|
||
|
var v : i32 = 0;
|
||
|
var offset_1 : u32 = 0u;
|
||
|
var count : u32 = 0u;
|
||
|
let x_16 : i32 = v;
|
||
|
let x_17 : u32 = offset_1;
|
||
|
let x_18 : u32 = count;
|
||
|
let x_14 : i32 = extractBits(x_16, x_17, x_18);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
@stage(compute) @workgroup_size(1, 1, 1)
|
||
|
fn f() {
|
||
|
f_1();
|
||
|
}
|