2022-10-24 23:58:53 +00:00
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_4703d0() {
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2022-11-04 17:06:03 +00:00
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var arg_2 = vec2<f32>(1.0f);
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2022-10-24 23:58:53 +00:00
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var arg_3 = 1u;
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2022-11-04 17:06:03 +00:00
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const arg_4 = vec2<i32>(1i);
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2022-10-24 23:58:53 +00:00
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var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@fragment
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fn fragment_main() {
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textureSample_4703d0();
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}
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