fn insertBits_428b0b() {
var res : vec3<i32> = insertBits(vec3<i32>(), vec3<i32>(), 1u, 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_428b0b();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {