dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-vector-dce-unused-compo.../0-opt.wgsl

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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : vec2<f32>;
var b : vec2<f32>;
a = vec2<f32>(1.0, 1.0);
let x_25 : f32 = a.x;
a.x = (x_25 + 0.5);
let x_28 : vec2<f32> = a;
b = fract(x_28);
let x_31 : f32 = b.x;
if ((x_31 == 0.5)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
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x_GLF_color_1 : vec4<f32>;
}
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@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}