2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int2 v = 0;
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float const x_39 = (*(tint_symbol_5)).y;
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float const x_41 = x_6.x_GLF_uniform_float_values.arr[0].el;
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if ((x_39 < x_41)) {
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int const x_47 = x_8.x_GLF_uniform_int_values.arr[0].el;
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float const x_48 = float(x_47);
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*(tint_symbol_6) = float4(x_48, x_48, x_48, x_48);
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} else {
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float4 const x_50 = *(tint_symbol_5);
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float const x_53 = x_6.x_GLF_uniform_float_values.arr[1].el;
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float const x_55 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_59 = x_6.x_GLF_uniform_float_values.arr[2].el;
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v = int2(((float2(x_50.x, x_50.y) - float2(x_53, x_55)) * x_59));
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float const x_63 = x_6.x_GLF_uniform_float_values.arr[1].el;
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int const x_65 = v.y;
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int const x_67 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_70 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_74 = v.x;
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int const x_76 = x_8.x_GLF_uniform_int_values.arr[1].el;
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float const x_80 = x_6.x_GLF_uniform_float_values.arr[1].el;
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2021-07-29 13:51:47 +00:00
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*(tint_symbol_6) = float4(x_63, float((as_type<int>((as_type<uint>(x_65) - as_type<uint>(x_67))) & x_70)), float((x_74 & x_76)), x_80);
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2021-07-23 13:10:12 +00:00
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_6, x_8, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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