10 lines
168 B
WebGPU Shading Language
10 lines
168 B
WebGPU Shading Language
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fn func(pointer : ptr<function, vec4<f32>>) -> vec4<f32> {
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return *(pointer);
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}
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@compute @workgroup_size(1)
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fn main() {
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var F : vec4<f32>;
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let r = func(&(F));
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}
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