63 lines
1002 B
WebGPU Shading Language
63 lines
1002 B
WebGPU Shading Language
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struct buf0 {
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one : i32;
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};
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struct buf1 {
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zero : i32;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_9 : buf1;
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fn main_1() {
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var i : i32;
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var v : vec4<f32>;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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i = 0;
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loop {
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let x_38 : i32 = i;
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let x_40 : i32 = x_6.one;
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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loop {
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let x_48 : i32 = x_6.one;
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if ((x_48 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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continuing {
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if (false) {
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} else {
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break;
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}
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}
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}
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continuing {
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let x_52 : i32 = i;
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i = (x_52 + 1);
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}
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}
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let x_55 : i32 = x_9.zero;
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v.y = f32(x_55);
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let x_59 : f32 = v.y;
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x_GLF_color.y = x_59;
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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