dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nested-loop-undefined-s.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
float4 v0 = 0.0f;
float4 v1 = 0.0f;
int a = 0;
int c = 0;
float const x_41 = x_6.x_GLF_uniform_float_values.arr[1].el;
v0 = float4(x_41, x_41, x_41, x_41);
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
v1 = float4(x_44, x_44, x_44, x_44);
int const x_47 = x_10.x_GLF_uniform_int_values.arr[1].el;
a = x_47;
while (true) {
int const x_52 = a;
int const x_54 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_52 < x_54)) {
} else {
break;
}
int const x_58 = x_10.x_GLF_uniform_int_values.arr[3].el;
c = x_58;
while (true) {
int const x_63 = c;
int const x_65 = x_10.x_GLF_uniform_int_values.arr[2].el;
if ((x_63 < x_65)) {
} else {
break;
}
int const x_68 = c;
int const x_69 = clamp(x_68, 0, 3);
float const x_71 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_73 = v0[x_69];
v0[x_69] = (x_73 - x_71);
int const x_77 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_79 = x_10.x_GLF_uniform_int_values.arr[3].el;
if ((x_77 == x_79)) {
int const x_83 = a;
float const x_85 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_87 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_89 = x_6.x_GLF_uniform_float_values.arr[1].el;
float4 const x_91 = v0;
int const x_93 = a;
v1[x_83] = smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_91)[x_93];
}
{
int const x_96 = c;
c = (x_96 + 1);
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}
}
{
int const x_98 = a;
a = (x_98 + 1);
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}
}
float const x_101 = v1.x;
float const x_103 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_101 == x_103)) {
int const x_109 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_112 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_115 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_4) = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
int const x_122 = x_10.x_GLF_uniform_int_values.arr[3].el;
float const x_123 = float(x_122);
*(tint_symbol_4) = float4(x_123, x_123, x_123, x_123);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}