2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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float a = 0.0f;
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float b = 0.0f;
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float c = 0.0f;
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a = -1.0f;
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b = 1.700000048f;
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float const x_27 = a;
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float const x_28 = b;
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c = pow(x_27, x_28);
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float const x_30 = c;
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*(tint_symbol_4) = float4(x_30, x_30, x_30, x_30);
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float const x_32 = a;
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float const x_34 = b;
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2021-07-26 17:34:58 +00:00
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if (((x_32 == -1.0f) & (x_34 == 1.700000048f))) {
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2021-07-23 13:10:12 +00:00
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float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el;
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float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el;
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float const x_45 = x_8.x_GLF_uniform_float_values.arr[1].el;
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float const x_47 = x_8.x_GLF_uniform_float_values.arr[0].el;
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*(tint_symbol_4) = float4(x_41, x_43, x_45, x_47);
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} else {
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float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el;
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*(tint_symbol_4) = float4(x_50, x_50, x_50, x_50);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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