2021-07-26 22:11:58 +00:00
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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2021-07-23 13:10:12 +00:00
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2021-07-26 22:11:58 +00:00
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void main_1() {
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float f = 0.0f;
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bool x_49 = false;
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bool x_50_phi = false;
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const float x_31 = gl_FragCoord.x;
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f = x_31;
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f = (f + asfloat(0xff800000u));
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if (((5.0f / f) == 0.0f)) {
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f = (f + 1.0f);
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}
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const bool x_42 = isnan(f);
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x_50_phi = x_42;
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if (!(x_42)) {
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const float x_46 = f;
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const float x_48 = asfloat(x_7[0].x);
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x_49 = (x_46 != x_48);
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x_50_phi = x_49;
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}
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if (x_50_phi) {
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f = 0.0f;
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}
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if ((f == 0.0f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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2021-07-23 13:10:12 +00:00
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2021-07-26 22:11:58 +00:00
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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