2021-07-29 18:05:19 +00:00
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SKIP: FAILED
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2021-07-23 13:10:12 +00:00
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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int value = 0;
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float y = 0.0f;
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int x_31_phi = 0;
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i = 0;
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x_31_phi = 0;
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while (true) {
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const int x_31 = x_31_phi;
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const float x_37 = asfloat(x_6[0].x);
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if ((x_31 < (2 + int(x_37)))) {
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} else {
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break;
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}
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float x_55_phi = 0.0f;
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float x_46_phi = 0.0f;
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value = x_31;
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y = 0.5f;
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x_55_phi = 0.5f;
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x_46_phi = 0.5f;
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switch(x_31) {
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case 0: {
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const float x_54 = (0.5f + 0.5f);
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y = x_54;
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x_55_phi = x_54;
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/* fallthrough */
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}
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case 1: {
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const float x_47 = clamp(1.0f, 0.5f, x_55_phi);
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y = x_47;
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x_46_phi = x_47;
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/* fallthrough */
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}
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default: {
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/* fallthrough */
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}
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case 2: {
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if ((x_46_phi == 1.0f)) {
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x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
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return;
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}
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break;
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}
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}
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{
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const int x_32 = (x_31 + 1);
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i = x_32;
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x_31_phi = x_32;
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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2021-07-29 18:05:19 +00:00
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C:\src\tint\test\Shader@0x000001B3F8915FF0(27,7): error X3533: non-empty case statements must have break or return
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C:\src\tint\test\Shader@0x000001B3F8915FF0(33,7): error X3533: non-empty case statements must have break or return
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C:\src\tint\test\Shader@0x000001B3F8915FF0(39,7): error X3533: non-empty case statements must have break or return
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C:\src\tint\test\Shader@0x000001B3F8915FF0(32,7): error X3537: Fall-throughs in switch statements are not allowed.
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C:\src\tint\test\Shader@0x000001B3F8915FF0(38,7): error X3537: Fall-throughs in switch statements are not allowed.
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C:\src\tint\test\Shader@0x000001B3F8915FF0(41,7): error X3537: Fall-throughs in switch statements are not allowed.
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