10 lines
146 B
WebGPU Shading Language
10 lines
146 B
WebGPU Shading Language
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fn main_1() {
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let x_1 : vec2<f32> = (vec2<f32>(50.0, 60.0) / vec2<f32>(60.0, 50.0));
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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