@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_df91bb() {
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>());
}
@stage(fragment)
fn fragment_main() {
textureSampleBias_df91bb();