2021-06-03 09:38:34 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct VertexOutput {
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float4 pos;
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int loc0;
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};
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2021-06-19 01:12:45 +00:00
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struct tint_symbol {
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int loc0 [[user(locn0)]];
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float4 pos [[position]];
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};
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2021-08-04 22:15:28 +00:00
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struct tint_symbol_1 {
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2021-06-19 01:12:45 +00:00
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int loc0 [[user(locn0)]];
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float4 pos [[position]];
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};
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2021-06-03 09:38:34 +00:00
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VertexOutput foo(float x) {
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2021-08-04 22:15:28 +00:00
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VertexOutput const tint_symbol_2 = {.pos=float4(x, x, x, 1.0f), .loc0=42};
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return tint_symbol_2;
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}
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VertexOutput vert_main1_inner() {
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return foo(0.5f);
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2021-06-03 09:38:34 +00:00
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}
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2021-06-19 01:12:45 +00:00
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vertex tint_symbol vert_main1() {
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2021-08-04 22:15:28 +00:00
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VertexOutput const inner_result = vert_main1_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.pos = inner_result.pos;
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wrapper_result.loc0 = inner_result.loc0;
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return wrapper_result;
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}
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VertexOutput vert_main2_inner() {
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return foo(0.25f);
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2021-06-03 09:38:34 +00:00
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}
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2021-08-04 22:15:28 +00:00
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vertex tint_symbol_1 vert_main2() {
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VertexOutput const inner_result_1 = vert_main2_inner();
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tint_symbol_1 wrapper_result_1 = {};
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wrapper_result_1.pos = inner_result_1.pos;
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wrapper_result_1.loc0 = inner_result_1.loc0;
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return wrapper_result_1;
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2021-06-03 09:38:34 +00:00
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}
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