dawn-cmake/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.glsl

203 lines
4.2 KiB
Plaintext
Raw Normal View History

#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
prevent_dce.inner = res;
}
vec4 vertex_main() {
textureDimensions_cdc6c9();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
prevent_dce.inner = res;
}
void fragment_main() {
textureDimensions_cdc6c9();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 coordTransformationMatrix;
uint pad_2;
uint pad_3;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 coordTransformationMatrix_0;
vec2 coordTransformationMatrix_1;
vec2 coordTransformationMatrix_2;
uint pad_2;
uint pad_3;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void textureDimensions_cdc6c9() {
uvec2 res = uvec2(textureSize(arg_0_1, 0));
prevent_dce.inner = res;
}
void compute_main() {
textureDimensions_cdc6c9();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}