dawn-cmake/test/tint/builtins/gen/literal/textureNumLayers/e31be1.wgsl.expected.hlsl

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RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureNumLayers_e31be1() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLayers_e31be1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLayers_e31be1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_e31be1();
return;
}