dawn-cmake/test/bug/tint/980.wgsl.expected.hlsl

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void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
float3 Bad(uint index, float3 rd) {
float3 normal = float3((0.0f).xxx);
set_float3(normal, index, -(sign(rd[index])));
return normalize(normal);
}
RWByteAddressBuffer io : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint idx = tint_symbol.idx;
io.Store3(0u, asuint(Bad(io.Load(12u), asfloat(io.Load3(0u)))));
return;
}