2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-06-16 18:26:26 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-07-24 14:42:33 +00:00
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#ifndef DAWNNATIVE_D3D12_SAMPLERD3D12_H_
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#define DAWNNATIVE_D3D12_SAMPLERD3D12_H_
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2017-06-16 18:26:26 +00:00
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/Sampler.h"
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2017-06-16 18:26:26 +00:00
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/d3d12/d3d12_platform.h"
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2017-06-16 18:26:26 +00:00
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2018-07-24 14:45:45 +00:00
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namespace dawn_native { namespace d3d12 {
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2018-05-17 21:09:07 +00:00
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class Device;
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2020-04-06 18:20:02 +00:00
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class Sampler final : public SamplerBase {
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2017-11-24 19:04:22 +00:00
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public:
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2021-03-31 18:36:32 +00:00
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static Ref<Sampler> Create(Device* device, const SamplerDescriptor* descriptor);
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2017-06-16 18:26:26 +00:00
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2017-11-24 19:04:22 +00:00
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const D3D12_SAMPLER_DESC& GetSamplerDescriptor() const;
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2017-06-16 18:26:26 +00:00
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2017-11-24 19:04:22 +00:00
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private:
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2021-03-31 18:36:32 +00:00
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Sampler(Device* device, const SamplerDescriptor* descriptor);
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2020-04-06 18:20:02 +00:00
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~Sampler() override = default;
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2019-04-09 15:12:50 +00:00
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D3D12_SAMPLER_DESC mSamplerDesc = {};
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};
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2018-07-24 14:45:45 +00:00
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}} // namespace dawn_native::d3d12
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2017-06-16 18:26:26 +00:00
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2018-07-24 14:42:33 +00:00
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#endif // DAWNNATIVE_D3D12_SAMPLERD3D12_H_
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