11 lines
126 B
WebGPU Shading Language
11 lines
126 B
WebGPU Shading Language
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var<private> x_200 : vec2<u32> = vec2<u32>(0u, 0u);
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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