dawn-cmake/test/tint/builtins/gen/literal/dpdyFine/d0a648.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void dpdyFine_d0a648() {
vec4 res = dFdy(vec4(1.0f));
prevent_dce.inner = res;
}
void fragment_main() {
dpdyFine_d0a648();
}
void main() {
fragment_main();
return;
}