dawn-cmake/test/tint/samples/cube.wgsl.expected.dxc.hlsl

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cbuffer cbuffer_uniforms : register(b0, space0) {
uint4 uniforms[4];
};
struct VertexInput {
float4 cur_position;
float4 color;
};
struct VertexOutput {
float4 vtxFragColor;
float4 Position;
};
struct tint_symbol_1 {
float4 cur_position : TEXCOORD0;
float4 color : TEXCOORD1;
};
struct tint_symbol_2 {
float4 vtxFragColor : TEXCOORD0;
float4 Position : SV_Position;
};
float4x4 uniforms_load(uint offset) {
transform: Fixes for DecomposeMemoryAccess CloneContext::Replace(T* what, T* with) is bug-prone, as complex transforms may want to clone `what` multiple times, or not at all. In both cases, this will likely result in an ICE as either the replacement will be reachable multiple times, or not at all. The CTS test: webgpu:shader,execution,robust_access:linear_memory:storageClass="storage";storageMode="read_write";access="read";atomic=true;baseType="i32" Was triggering this brokenness with DecomposeMemoryAccess's use of CloneContext::Replace(T*, T*). Switch the usage of CloneContext::Replace(T*, T*) to the new function form. As std::function is copyable, it cannot hold a captured std::unique_ptr. This prevented the Replace() lambdas from capturing the necessary `BufferAccess` data, as this held a `std::unique_ptr<Offset>`. To fix this, use a `BlockAllocator` for Offsets, and use raw pointers instead. Because the function passed to Replace() is called just before the node is cloned, insertion of new functions will occur just before the currently evaluated module-scope entity. This allows us to remove the "insert_after" arguments to LoadFunc(), StoreFunc(), and AtomicFunc(). We can also kill the icky InsertGlobal() and TypeDeclOf() helpers. Bug: tint:993 Change-Id: I60972bc13a2fa819a163ee2671f61e82d0e68d2a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58222 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-15 20:29:09 +00:00
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x4(asfloat(uniforms[scalar_offset / 4]), asfloat(uniforms[scalar_offset_1 / 4]), asfloat(uniforms[scalar_offset_2 / 4]), asfloat(uniforms[scalar_offset_3 / 4]));
transform: Fixes for DecomposeMemoryAccess CloneContext::Replace(T* what, T* with) is bug-prone, as complex transforms may want to clone `what` multiple times, or not at all. In both cases, this will likely result in an ICE as either the replacement will be reachable multiple times, or not at all. The CTS test: webgpu:shader,execution,robust_access:linear_memory:storageClass="storage";storageMode="read_write";access="read";atomic=true;baseType="i32" Was triggering this brokenness with DecomposeMemoryAccess's use of CloneContext::Replace(T*, T*). Switch the usage of CloneContext::Replace(T*, T*) to the new function form. As std::function is copyable, it cannot hold a captured std::unique_ptr. This prevented the Replace() lambdas from capturing the necessary `BufferAccess` data, as this held a `std::unique_ptr<Offset>`. To fix this, use a `BlockAllocator` for Offsets, and use raw pointers instead. Because the function passed to Replace() is called just before the node is cloned, insertion of new functions will occur just before the currently evaluated module-scope entity. This allows us to remove the "insert_after" arguments to LoadFunc(), StoreFunc(), and AtomicFunc(). We can also kill the icky InsertGlobal() and TypeDeclOf() helpers. Bug: tint:993 Change-Id: I60972bc13a2fa819a163ee2671f61e82d0e68d2a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58222 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-15 20:29:09 +00:00
}
VertexOutput vtx_main_inner(VertexInput input) {
VertexOutput output = (VertexOutput)0;
output.Position = mul(input.cur_position, uniforms_load(0u));
output.vtxFragColor = input.color;
return output;
}
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
const VertexInput tint_symbol_6 = {tint_symbol.cur_position, tint_symbol.color};
const VertexOutput inner_result = vtx_main_inner(tint_symbol_6);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.vtxFragColor = inner_result.vtxFragColor;
wrapper_result.Position = inner_result.Position;
return wrapper_result;
}
struct tint_symbol_4 {
float4 fragColor : TEXCOORD0;
};
struct tint_symbol_5 {
float4 value : SV_Target0;
};
float4 frag_main_inner(float4 fragColor) {
return fragColor;
}
tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3) {
const float4 inner_result_1 = frag_main_inner(tint_symbol_3.fragColor);
tint_symbol_5 wrapper_result_1 = (tint_symbol_5)0;
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}