10 lines
191 B
WebGPU Shading Language
10 lines
191 B
WebGPU Shading Language
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// Enable a void internal extension for multiple times
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enable f16;
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enable f16;
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enable f16;
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@stage(fragment)
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.1, 0.2, 0.3, 0.4);
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}
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