Texture2DArray arg_0 : register(t0, space1);
void ignore_c8a0ee() {
arg_0;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
ignore_c8a0ee();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {