2020-03-02 20:47:43 +00:00
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// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_STRUCT_H_
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#define SRC_AST_STRUCT_H_
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2021-04-20 15:04:21 +00:00
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#include <string>
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#include <utility>
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2021-03-11 17:39:32 +00:00
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#include "src/ast/decoration.h"
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#include "src/ast/struct_member.h"
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#include "src/ast/type.h"
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namespace tint {
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namespace ast {
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/// A struct statement.
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class Struct : public Castable<Struct, Type> {
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public:
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/// Create a new struct statement
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/// @param program_id the identifier of the program that owns this node
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/// @param source The input source for the import statement
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/// @param name The name of the structure
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/// @param members The struct members
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/// @param decorations The struct decorations
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Struct(ProgramID program_id,
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const Source& source,
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Symbol name,
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StructMemberList members,
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DecorationList decorations);
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/// Move constructor
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Struct(Struct&&);
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~Struct() override;
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/// @returns the name of the structure
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Symbol name() const { return name_; }
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/// @returns the struct decorations
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const DecorationList& decorations() const { return decorations_; }
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/// @returns the members
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const StructMemberList& members() const { return members_; }
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/// Returns the struct member with the given symbol or nullptr if non exists.
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/// @param symbol the symbol of the member
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/// @returns the struct member or nullptr if not found
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StructMember* get_member(const Symbol& symbol) const;
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/// @returns true if the struct is block decorated
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bool IsBlockDecorated() const;
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/// Clones this node and all transitive child nodes using the `CloneContext`
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/// `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned node
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Struct* Clone(CloneContext* ctx) const override;
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/// Writes a representation of the node to the output stream
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/// @param sem the semantic info for the program
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/// @param out the stream to write to
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/// @param indent number of spaces to indent the node when writing
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void to_str(const sem::Info& sem,
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std::ostream& out,
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size_t indent) const override;
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/// @returns the name for the type
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std::string type_name() const override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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private:
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Struct(const Struct&) = delete;
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Symbol const name_;
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StructMemberList const members_;
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DecorationList const decorations_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_STRUCT_H_
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