dawn-cmake/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.dxc.hlsl

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Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_1a4e1b() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u))).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_1a4e1b();
return;
}