72 lines
2.3 KiB
Plaintext
72 lines
2.3 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct Time {
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/* 0x0000 */ float value;
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};
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struct Uniforms {
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/* 0x0000 */ float scale;
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/* 0x0004 */ float offsetX;
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/* 0x0008 */ float offsetY;
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/* 0x000c */ float scalar;
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/* 0x0010 */ float scalarOffset;
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};
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struct VertexOutput {
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float4 Position;
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float4 v_color;
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};
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struct tint_symbol_1 {
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float4 position [[attribute(0)]];
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float4 color [[attribute(1)]];
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};
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struct tint_symbol_2 {
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float4 v_color [[user(locn0)]];
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float4 Position [[position]];
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};
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struct tint_symbol_4 {
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float4 v_color [[user(locn0)]];
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};
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struct tint_symbol_5 {
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float4 value [[color(0)]];
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};
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VertexOutput vert_main_inner(float4 position, float4 color, const constant Uniforms* const tint_symbol_6, const constant Time* const tint_symbol_7) {
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float fade = fmod(((*(tint_symbol_6)).scalarOffset + (((*(tint_symbol_7)).value * (*(tint_symbol_6)).scalar) / 10.0f)), 1.0f);
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if ((fade < 0.5f)) {
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fade = (fade * 2.0f);
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} else {
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fade = ((1.0f - fade) * 2.0f);
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}
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float xpos = (position[0] * (*(tint_symbol_6)).scale);
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float ypos = (position[1] * (*(tint_symbol_6)).scale);
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float angle = ((3.141590118f * 2.0f) * fade);
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float xrot = ((xpos * cos(angle)) - (ypos * sin(angle)));
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float yrot = ((xpos * sin(angle)) + (ypos * cos(angle)));
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xpos = (xrot + (*(tint_symbol_6)).offsetX);
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ypos = (yrot + (*(tint_symbol_6)).offsetY);
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VertexOutput output = {};
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output.v_color = (float4(fade, (1.0f - fade), 0.0f, 1.0f) + color);
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output.Position = float4(xpos, ypos, 0.0f, 1.0f);
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return output;
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}
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vertex tint_symbol_2 vert_main(const constant Uniforms* tint_symbol_8 [[buffer(0)]], const constant Time* tint_symbol_9 [[buffer(1)]], tint_symbol_1 tint_symbol [[stage_in]]) {
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VertexOutput const inner_result = vert_main_inner(tint_symbol.position, tint_symbol.color, tint_symbol_8, tint_symbol_9);
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tint_symbol_2 wrapper_result = {};
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wrapper_result.Position = inner_result.Position;
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wrapper_result.v_color = inner_result.v_color;
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return wrapper_result;
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}
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float4 frag_main_inner(float4 v_color) {
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return v_color;
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}
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fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
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float4 const inner_result_1 = frag_main_inner(tint_symbol_3.v_color);
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tint_symbol_5 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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