24 lines
429 B
WebGPU Shading Language
24 lines
429 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba8unorm, write>;
|
||
|
|
||
|
fn textureStore_e7c6d8() {
|
||
|
var arg_1 = 1u;
|
||
|
var arg_2 = vec4<f32>();
|
||
|
textureStore(arg_0, arg_1, arg_2);
|
||
|
}
|
||
|
|
||
|
@vertex
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
textureStore_e7c6d8();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
textureStore_e7c6d8();
|
||
|
}
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
textureStore_e7c6d8();
|
||
|
}
|