dawn-cmake/test/tint/shadowing/short_names/var.wgsl.expected.glsl

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
{
int vec3f = 1;
int b = vec3f;
}
vec3 c = vec3(0.0f);
vec3 d = vec3(0.0f);
}