2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
|
2021-12-09 18:54:35 +00:00
|
|
|
struct Constants {
|
|
|
|
int level;
|
|
|
|
};
|
2021-11-16 15:15:36 +00:00
|
|
|
|
2022-02-04 23:09:23 +00:00
|
|
|
layout(binding = 3, std430) buffer Result_1 {
|
2021-11-16 15:15:36 +00:00
|
|
|
float values[];
|
|
|
|
} result;
|
2022-01-24 17:17:22 +00:00
|
|
|
uniform highp sampler2DArray myTexture_1;
|
2022-01-28 22:36:58 +00:00
|
|
|
void tint_symbol(uvec3 GlobalInvocationID) {
|
2021-11-16 15:15:36 +00:00
|
|
|
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
|
|
|
|
flatIndex = (flatIndex * 1u);
|
2022-01-24 17:17:22 +00:00
|
|
|
vec4 texel = texelFetch(myTexture_1, ivec3(ivec2(GlobalInvocationID.xy), 0), 0);
|
2021-11-16 15:15:36 +00:00
|
|
|
{
|
|
|
|
for(uint i = 0u; (i < 1u); i = (i + 1u)) {
|
|
|
|
result.values[(flatIndex + i)] = texel.r;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
tint_symbol(gl_GlobalInvocationID);
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|