2021-06-19 08:18:50 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ uint dstTextureFlipY;
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/* 0x0004 */ uint channelCount;
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2021-08-23 21:45:23 +00:00
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/* 0x0008 */ uint2 srcCopyOrigin;
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/* 0x0010 */ uint2 dstCopyOrigin;
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/* 0x0018 */ uint2 copySize;
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2021-06-19 08:18:50 +00:00
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};
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2022-02-09 23:55:51 +00:00
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2021-06-19 08:18:50 +00:00
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struct OutputBuf {
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/* 0x0000 */ uint result[1];
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};
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bool aboutEqual(float value, float expect) {
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2021-06-28 15:30:57 +00:00
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return (fabs((value - expect)) < 0.001f);
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2021-06-19 08:18:50 +00:00
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}
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2021-10-28 15:00:39 +00:00
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void tint_symbol_inner(uint3 GlobalInvocationID, texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant Uniforms* const tint_symbol_3, device OutputBuf* const tint_symbol_4) {
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2021-08-04 22:15:28 +00:00
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int2 const srcSize = int2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
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int2 const dstSize = int2(tint_symbol_2.get_width(), tint_symbol_2.get_height());
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2021-10-20 16:12:33 +00:00
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uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy);
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2021-06-19 08:18:50 +00:00
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float4 const nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f);
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bool success = true;
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2021-10-28 15:00:39 +00:00
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if (((((dstTexCoord[0] < (*(tint_symbol_3)).dstCopyOrigin[0]) || (dstTexCoord[1] < (*(tint_symbol_3)).dstCopyOrigin[1])) || (dstTexCoord[0] >= ((*(tint_symbol_3)).dstCopyOrigin[0] + (*(tint_symbol_3)).copySize[0]))) || (dstTexCoord[1] >= ((*(tint_symbol_3)).dstCopyOrigin[1] + (*(tint_symbol_3)).copySize[1])))) {
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2021-08-04 22:15:28 +00:00
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success = (success && all((tint_symbol_2.read(uint2(int2(dstTexCoord)), 0) == nonCoveredColor)));
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2021-06-19 08:18:50 +00:00
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} else {
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2021-10-28 15:00:39 +00:00
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uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_3)).dstCopyOrigin) + (*(tint_symbol_3)).srcCopyOrigin);
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if (((*(tint_symbol_3)).dstTextureFlipY == 1u)) {
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2021-10-20 16:12:33 +00:00
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srcTexCoord[1] = ((uint(srcSize[1]) - srcTexCoord[1]) - 1u);
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2021-06-19 08:18:50 +00:00
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}
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2021-08-04 22:15:28 +00:00
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float4 const srcColor = tint_symbol_1.read(uint2(int2(srcTexCoord)), 0);
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float4 const dstColor = tint_symbol_2.read(uint2(int2(dstTexCoord)), 0);
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2021-10-28 15:00:39 +00:00
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if (((*(tint_symbol_3)).channelCount == 2u)) {
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2021-10-20 16:12:33 +00:00
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success = ((success && aboutEqual(dstColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1]));
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2021-06-19 08:18:50 +00:00
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} else {
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2021-10-20 16:12:33 +00:00
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success = ((((success && aboutEqual(dstColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1])) && aboutEqual(dstColor[2], srcColor[2])) && aboutEqual(dstColor[3], srcColor[3]));
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2021-06-19 08:18:50 +00:00
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}
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}
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2021-10-20 16:12:33 +00:00
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uint const outputIndex = ((GlobalInvocationID[1] * uint(dstSize[0])) + GlobalInvocationID[0]);
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2021-06-19 08:18:50 +00:00
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if (success) {
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2021-10-28 15:00:39 +00:00
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(*(tint_symbol_4)).result[outputIndex] = 1u;
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2021-06-19 08:18:50 +00:00
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} else {
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2021-10-28 15:00:39 +00:00
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(*(tint_symbol_4)).result[outputIndex] = 0u;
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2021-06-19 08:18:50 +00:00
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}
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2021-08-04 22:15:28 +00:00
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}
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2021-10-28 15:00:39 +00:00
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kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], texture2d<float, access::sample> tint_symbol_6 [[texture(1)]], const constant Uniforms* tint_symbol_7 [[buffer(0)]], device OutputBuf* tint_symbol_8 [[buffer(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
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tint_symbol_inner(GlobalInvocationID, tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
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2021-06-19 08:18:50 +00:00
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return;
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}
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