dawn-cmake/test/shader_io/fragment_output_locations_s...

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#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_1 {
int loc0 [[color(0)]];
uint loc1 [[color(1)]];
float loc2 [[color(2)]];
float4 loc3 [[color(3)]];
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
return wrapper_result;
}