dawn-cmake/test/vk-gl-cts/graphicsfuzz/write-before-break/0-opt.wgsl.expected.hlsl

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2.4 KiB
HLSL
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2021-07-23 13:10:12 +00:00
SKIP: FAILED
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int idx = 0;
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll_1 = 0;
int GLF_live6rows = 0;
int z = 0;
int ll_2 = 0;
int ctr = 0;
float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int ll_3 = 0;
int c = 0;
int d = 0;
float GLF_live6sums[9] = (float[9])0;
idx = 0;
m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
ll_1 = 0;
GLF_live6rows = 2;
while (true) {
const int x_18 = ll_1;
const int x_19 = asint(x_9[0].x);
if ((x_18 >= x_19)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
ll_1 = (ll_1 + 1);
const int x_22 = asint(x_9[0].x);
z = x_22;
ll_2 = 0;
ctr = 0;
{
for(; (ctr < 1); ctr = (ctr + 1)) {
const int x_24 = ll_2;
const int x_25 = asint(x_9[0].x);
if ((x_24 >= x_25)) {
break;
}
ll_2 = (ll_2 + 1);
tempm43 = m43;
ll_3 = 0;
c = 0;
{
for(; (1 < z); c = (c + 1)) {
d = 0;
bool tint_tmp = (c >= 0);
if (tint_tmp) {
tint_tmp = (c < 4);
}
bool tint_tmp_1 = (d >= 0);
if (tint_tmp_1) {
tint_tmp_1 = (d < 3);
}
set_float3(tempm43[((tint_tmp) ? c : 0)], ((tint_tmp_1) ? d : 0), 1.0f);
}
}
bool tint_tmp_2 = (idx >= 0);
if (tint_tmp_2) {
tint_tmp_2 = (idx < 9);
}
const int x_117 = ((tint_tmp_2) ? idx : 0);
const float x_119 = m43[ctr].y;
const float x_121 = GLF_live6sums[x_117];
GLF_live6sums[x_117] = (x_121 + x_119);
}
}
idx = (idx + 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}
error: validation errors
T:\tmp\udx0.0:86: error: Loop must have break.
Validation failed.