dawn-cmake/test/intrinsics/gen/textureStore/2ed2a3.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba8snorm, write>;
fn textureStore_2ed2a3() {
textureStore(arg_0, 1, vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureStore_2ed2a3();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureStore_2ed2a3();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureStore_2ed2a3();
}