2020-03-02 20:47:43 +00:00
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// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_STRUCT_H_
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#define SRC_AST_STRUCT_H_
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#include <memory>
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#include <ostream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "src/ast/node.h"
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#include "src/ast/struct_decoration.h"
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#include "src/ast/struct_member.h"
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namespace tint {
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namespace ast {
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/// A struct statement.
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class Struct : public Node {
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public:
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/// Create a new empty struct statement
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2020-03-17 03:52:21 +00:00
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Struct();
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2020-03-02 20:47:43 +00:00
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/// Create a new struct statement
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/// @param decoration The struct decorations
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/// @param members The struct members
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Struct(StructDecoration decoration,
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std::vector<std::unique_ptr<StructMember>> members);
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/// Create a new struct statement
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/// @param source The input source for the import statement
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/// @param decoration The struct decorations
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/// @param members The struct members
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Struct(const Source& source,
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StructDecoration decoration,
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std::vector<std::unique_ptr<StructMember>> members);
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/// Move constructor
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Struct(Struct&&) = default;
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~Struct() override;
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/// Sets the struct decoration
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/// @param deco the decoration to set
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void set_decoration(StructDecoration deco) { decoration_ = deco; }
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/// @returns the struct decoration
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StructDecoration decoration() const { return decoration_; }
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/// Sets the struct members
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/// @param members the members to set
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void set_members(std::vector<std::unique_ptr<StructMember>> members) {
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members_ = std::move(members);
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}
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/// @returns the members
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const std::vector<std::unique_ptr<StructMember>>& members() const {
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return members_;
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}
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/// @returns true if the node is valid
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bool IsValid() const override;
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/// Writes a representation of the node to the output stream
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/// @param out the stream to write to
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/// @param indent number of spaces to indent the node when writing
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void to_str(std::ostream& out, size_t indent) const override;
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private:
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Struct(const Struct&) = delete;
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StructDecoration decoration_ = StructDecoration::kNone;
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std::vector<std::unique_ptr<StructMember>> members_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_STRUCT_H_
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