2022-10-24 23:58:53 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2023-03-06 18:25:08 +00:00
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void textureGather_1bf0ab(texture2d_array<uint, access::sample> tint_symbol_1, sampler tint_symbol_2, device uint4* const tint_symbol_3) {
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2022-11-04 17:06:03 +00:00
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uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(1.0f), 1u, int2(0), component::y);
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2023-03-06 18:25:08 +00:00
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*(tint_symbol_3) = res;
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2022-10-24 23:58:53 +00:00
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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2023-03-06 18:25:08 +00:00
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float4 vertex_main_inner(texture2d_array<uint, access::sample> tint_symbol_4, sampler tint_symbol_5, device uint4* const tint_symbol_6) {
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textureGather_1bf0ab(tint_symbol_4, tint_symbol_5, tint_symbol_6);
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2022-10-24 23:58:53 +00:00
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return float4(0.0f);
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}
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2023-03-06 18:25:08 +00:00
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vertex tint_symbol vertex_main(texture2d_array<uint, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], device uint4* tint_symbol_9 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
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2022-10-24 23:58:53 +00:00
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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2023-03-06 18:25:08 +00:00
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fragment void fragment_main(texture2d_array<uint, access::sample> tint_symbol_10 [[texture(0)]], sampler tint_symbol_11 [[sampler(0)]], device uint4* tint_symbol_12 [[buffer(0)]]) {
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textureGather_1bf0ab(tint_symbol_10, tint_symbol_11, tint_symbol_12);
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2022-10-24 23:58:53 +00:00
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return;
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}
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2023-03-06 18:25:08 +00:00
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kernel void compute_main(texture2d_array<uint, access::sample> tint_symbol_13 [[texture(0)]], sampler tint_symbol_14 [[sampler(0)]], device uint4* tint_symbol_15 [[buffer(0)]]) {
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textureGather_1bf0ab(tint_symbol_13, tint_symbol_14, tint_symbol_15);
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2022-10-24 23:58:53 +00:00
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return;
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}
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