dawn-cmake/test/intrinsics/gen/frexp/d68011.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void frexp_d68011() {
uint2 arg_1 = uint2(0u, 0u);
float2 tint_tmp;
float2 tint_tmp_1 = frexp(float2(0.0f, 0.0f), tint_tmp);
arg_1 = uint2(tint_tmp);
float2 res = tint_tmp_1;
}
tint_symbol vertex_main() {
frexp_d68011();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
frexp_d68011();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_d68011();
return;
}