fn ldexp_4d6f6d() {
var res : vec4<f32> = ldexp(vec4<f32>(), vec4<u32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
ldexp_4d6f6d();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {