#version 310 es
precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleCompare_63fb83() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
float res = texture(arg_0_arg_1, vec4(arg_2, arg_3));
}
void fragment_main() {
textureSampleCompare_63fb83();
void main() {
fragment_main();
return;