dawn-cmake/test/tint/builtins/gen/firstTrailingBit/50c072.wgsl.expected.hlsl

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int2 tint_first_trailing_bit(int2 v) {
uint2 x = uint2(v);
const uint2 b16 = (bool2((x & uint2((65535u).xx))) ? uint2((0u).xx) : uint2((16u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((255u).xx))) ? uint2((0u).xx) : uint2((8u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((15u).xx))) ? uint2((0u).xx) : uint2((4u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((3u).xx))) ? uint2((0u).xx) : uint2((2u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((1u).xx))) ? uint2((0u).xx) : uint2((1u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
int2 res = tint_first_trailing_bit(int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_50c072();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_50c072();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_50c072();
return;
}