#version 310 es
struct UBO {
int dynamic_idx;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform ubo_block_ubo {
UBO inner;
} ubo;
struct S {
int data[64];
struct Result {
int tint_symbol;
layout(binding = 1, std430) buffer result_block_ssbo {
Result inner;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
void f() {
result.inner.tint_symbol = s.data[ubo.inner.dynamic_idx];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;