dawn-cmake/test/tint/shadowing/short_names/renamer/renamer.wgsl.expected.glsl

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#version 310 es
vec4 tint_symbol(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}