dawn-cmake/test/tint/shader_io/fragment_output_mixed.wgsl....

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struct FragmentOutputs {
@location(0)
loc0 : i32;
@builtin(frag_depth)
frag_depth : f32;
@location(1)
loc1 : u32;
@location(2)
loc2 : f32;
@builtin(sample_mask)
sample_mask : u32;
@location(3)
loc3 : vec4<f32>;
}
@stage(fragment)
fn main() -> FragmentOutputs {
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
}