dawn-cmake/test/intrinsics/gen/textureLoad/276a2c.wgsl.expected.hlsl

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intrinsics/gen/textureLoad/276a2c.wgsl:29:24 warning: use of deprecated intrinsic
var res: vec4<u32> = textureLoad(arg_0, 1);
^^^^^^^^^^^
Texture1D<uint4> arg_0 : register(t0, space1);
void textureLoad_276a2c() {
uint4 res = arg_0.Load(int2(1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_276a2c();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_276a2c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_276a2c();
return;
}