36 lines
726 B
HLSL
36 lines
726 B
HLSL
|
SKIP: FAILED
|
||
|
|
||
|
void normalize_39d5ec() {
|
||
|
vector<float16_t, 3> res = normalize((float16_t(0.0h)).xxx);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
normalize_39d5ec();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
normalize_39d5ec();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
normalize_39d5ec();
|
||
|
return;
|
||
|
}
|
||
|
FXC validation failure:
|
||
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002467316DBB0(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
||
|
|