23 lines
311 B
WebGPU Shading Language
23 lines
311 B
WebGPU Shading Language
|
enable f16;
|
||
|
|
||
|
fn fract_eb38ce() {
|
||
|
var arg_0 = f16();
|
||
|
var res : f16 = fract(arg_0);
|
||
|
}
|
||
|
|
||
|
@vertex
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
fract_eb38ce();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
fract_eb38ce();
|
||
|
}
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
fract_eb38ce();
|
||
|
}
|