#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct Buffer {
uint data;
};
layout(binding = 0) buffer Buffer_1 {
} tint_symbol;
void tint_symbol_1() {
tint_symbol.data = (tint_symbol.data + 1u);